![]() This one was planned a long time ago but never made it into the initial release. And some more stuff we can’t talk about yet.Īnd here’s a little spoiler for one of the upcoming items.Starting room hints that actually show you the controls.An extra compact version of the item tracker which can display four times as many items!.Some quality of life changes from Afterbirth such as the interaction between the Tick and the Match Stick, shorter bomb fuse times, and being able to see your character’s current progression in the pause menu.A lot of rebalancing as well, such as fairer boss patterns and room layouts.A lot of fixes for all currently known bugs (such as fighting a certain boss in Basement 1, resuming a co-op run, or crashes caused by the Red Key).Here’s some of the stuff you can expect to see in the next update: Lots of things have happened this year, (some which I’m not allowed to talk about yet), and what was supposed to be a small update with bug fixes has turned into something a little bit bigger. Just hang in there, and again thank you so much for your patience and support. But there have been a few big things happening lately, so if you liked Antibirth, next year is going to be a good one! I’m amazed that some of you guys are still enjoying Antibirth to this day and while I wish we could provide something more substantial to justify the long wait, this is all we can do for now. On top of that, many synergies have been added, some of which can be seen below: All of the 5 missing challenges will be playable.8 new enemies, 2 new bosses and a few tweaks to existing ones to make them fairer.18 new items, including a few which were planned for the initial release but didn’t make it in time.That said, we have some actual numbers now! I really wish we could release it earlier, but there is still a lot of work left to do and we can no longer afford to focus all of our efforts on it. That makes it feel doubly like a weird alternate universe expansion, as it's missing items I'm used to having around.Īntibirth is made by Public Entertainment Networked Interactive Software, who did this all without the official mod tools due to arrive with Aft- heyyy wait a minute! PENIS.Has it really been a whole year? Today marks the first anniversary of the release of Antibirth, and while I can’t bring you an update yet, I do have some more stuff to show.įirst of all, the update is planned for late February-early March. You only need Isaac: Rebirth to play, as it currently doesn't use the Afterbirth expansion. I'm jolly keen to play and see and learn more. I'd say Antibirth is more difficult than Official Isaac, though I couldn't say to what extent given that a lot of mastering Isaac is simply understanding how things work. My favourite so far is 120 Volt, which turns tears into electroballs arcing shocks between enemies (hey, you've got to have an overpowered item or two). The items are mostly mysterious to me, which is great, but I do like what I've understood. New enemies and bosses have familiar Isaac abilities and characteristics put together in new and interesting ways. I've had a look at Antibirth myself and am mighty impressed. ![]() turns soul hearts into attack orbs or something? So many mysteries! Antibirth also tweaks a few things to work more like pre-Rebirth Isaac. I've only seen one of them, Bethany, who. So! Antibirth brings over 90 new items, over 18 new trinkets, over 80 new enemies, 16 new bosses, a new soundtrack, new room layouts, a new secret chapter, new odds and ends all over the place, and two new unlockable characters. Also, this trailer is all sorts of creepy: it's really big, and really well-made too. ![]() Antibirth is mahoosive, adding new characters, new enemies, new bosses, new items, new music, new. Yes, the second official expansion launches in a fortnight but before then absolutely do check out the free Antibirth mod. ![]() Bloated blood-burping bumbleflies, electrotears, and so many more secrets are now buzzing around the basement in The Binding of Isaac: Rebirth, thanks to the release of a huge and hugely impressive community-made expansion. ![]()
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